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Deus Ex: Mankind Divided

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Details about the next game in the Deus Ex series' story, missions, augmentations, and more have been revealed via Game Informer's exclusive cover story. Set in 2029, two years after the events of Human Revolution, Adam Jensen is now working with a group called Task Force 29. Sponsored by the government, they've been set up to combat "a new breed of terrorism." In the trailer and screenshots we've seen enemies with augmentations, which this is almost certainly referring to.
While there were references to the original Deus Ex in HR, the events of Mankind Divided may be more closely linked to JC Denton's story. It's been suggested that we'll see events described in Ion Storm's game's first-hand, and the accounts we've heard may not be entirely true. Jensen, it seems, is also secretly working for a group called the Juggernaut Collective. Allegiances are frequently fragile in the corrupt future of the Deus Ex series, so this isn't entirely surprising.
Exotic locations are also a staple of the series, and Mankind Divided will take us to a location based on the real-life Kowloon Walled City. Expect these city hubs to be crammed with side missions, which Eidos say will be more meaningful than in HR.
There's loads more info in Game Informer's article, some of which you can read herecourtesy of GAF. No release date for the game has been set yet.



Fonte: PC Gamer


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"We keep playing!"

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Vamos esperar para ver mais detalhes.

A square tem tratado bem até a série, principalmente quando trouxe a versão mobile para a Steam.
Ainda tenho que jogar o primeiro. Dizem ser um jogo de pura poesia gamistica.


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A Square só não fudeu ainda com a série porque o time de produção a maioria ainda é da Eidos e outras desenvolvedoras menores, The Fall pelo que parece saiu dos trilhos mas esse dai promete retomar o bom caminho da série.

Se ao menos ficar no nivel de Human Revolution ja está ótimo.


Meus RPGs Finalizados

"We keep playing!"

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http://www.pcgamer.com/deus-ex-mankind-divided-ghost-run/[/mention] escreveu:

You won't have to kill bosses in Deus Ex: Mankind Divided

I didn't do a full ghost run of Deus Ex: Human Revolution because some of the people in that game really deserved killing. Even if I had, it wouldn't have been a proper, no deaths playthrough. The game's Pacifist achievement reveals the problem: "Complete Deus Ex: Human Revolution without anyone dying by your hand. (Boss fights do not count.)" Yes they do! It's still a murder!

For Deus Ex: Mankind Divided, things will be different. You'll be able to complete the entire game without killing a soul, even the bosses.

Here's executive game director Jean-François Dugas giving confirmation:
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Human Revolution's Missing Link DLC already gave us a boss we could subdue rather than kill. That boss fight was created in-house by Eidos Montreal, rather than being outsourced like the battles in the game proper. Hopefully, Mankind Divided will get the same sort of treatment by the game's primary developers.



Rapaz, taí algo curioso Laughing

Tem que ser mestre no stealth pra ir o jogo inteiro sem matar absolutamente ninguém, só pode  Tongue kkkkkkk


" How do you prove that you exist...? Maybe we don't exist... "

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Caralho, ai sim, isso sim é Deus Ex!  Deus Ex: Mankind Divided 3817302838

Agora, nem quero imaginar a dificuldade e paciencia necessária para se conseguir essa proeza  Deus Ex: Mankind Divided 2184292159


Meus RPGs Finalizados

"We keep playing!"

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Caramba, tenho que jogar o primeiro logo, pois esse segundo promete muito. Desse ano o DE:HR não passa aqui.


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Rapaz, o cara tem que ser o legitimo pé de pano parta passar desapercebido o jogo inteiro, rsrs.
Mas é algo legal proporcionar essa opção.

Acho que será extremamente difícil também.


beaten Meu Backloggery
STAR MAL My anime list
STARAZUL MAL My mangá list
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